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Web Design : Flash Sites

Web Design : Flash Sites Web Design : Flash Sites
10.50 USD


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Design With Macromedia Flash X

Design With Macromedia Flash X Design With Macromedia Flash X
26.50 USD


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AdvancED Game Design with Flash

AdvancED Game Design with Flash Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun...
31.35 USD


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Foundation Game Design with Flash

Foundation Game Design with Flash We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks...
27.68 USD


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AdvancED Game Design with Flash

AdvancED Game Design with Flash Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. * Each chapter highlights a new advanced technique illustrated by practical examples. * Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. * Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data. What you'll learn * How to use vectors to figure out where objects are going and how they should react to collisions * Pixel-perfect collision detection for irregular shapes using hitTest and bitmapData * How to use design patterns and abstract data models to manage complex games efficiently * How to create advanced enemy AI systems using pathfinding strategies in grid-based environments * How to use XML to load and save game data * How to use sound and music in games and create particle effects using blitting. Who this book is for This book is for experienced Flash and ActionScript 3.0 developers who want to take their game design skills to a professional level. Readers should have a solid background in object-oriented ActionScript 3.0 programming, and may have attempted game projects of their own. If you have read Foundation Game Design with Flash, then this book will be a natural next step for you. The book covers game design strategies and techniques common to many game design platforms - not just Flash - and will help you create top-quality games that are quick to build and easy to maintain. Table of Contents * Modeling Game Data * Vectors: Ghosts in the Machine * Collisions Between Circles * Collisions Between Polygons * Pixel-Perfect Collision and Destructible Environments * Explosions, Blitting, and Optimization * Make It Fun! Sound, Music, and AI * Tile-Based Game Design * Pathfinding * XML and External Data
44.99 USD


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Foundation Game Design with Flash

Foundation Game Design with Flash If you've ever wondered how to make a video game and where to start, this is the place. Foundation Game Design with Flash is a friendly, step-by-step guide though all the technical and creative issues involved in game design with Adobe Flash CS3 and CS4 and ActionScript 3.0. This book treats the art of programming as a creative artistic tool and can help anyone who might be afraid of programming to conquer that fear and start to enjoy the creative possibilities that open up. Foundation Game Design with Flash takes you on a journey from building simple point-and-click games to creating professional-quality, action-adventure games in a variety of genres. It is filled with detailed and practical examples and case studies to follow, and displays hundreds of illustrations and diagrams. Along the way, it covers essential game design techniques, such as player character control, enemy artificial intelligence, animation, and collision detection strategies, as well as how to use physics and trigonometry to create dynamic game worlds. All the programming code you need to know is explained in detail, so even if you've never done any programming before, have no fear it's all here.
39.99 USD


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Flash Builder and Flash Catalyst

Flash Builder and Flash Catalyst The Flash Platform is changing. Flash Builder and Flash Catalyst have brought a new separation of design and coding to web development that enables a much more efficient and streamlined workflow. For designers and developers used to the close confines of Flash, this is a hugely liberating but at first alien concept. This book teaches you the new workflow for the Flash platform. It gives an overview of the technologies involved and provides you with real-world project examples and best-practice guidelines to get from design to implementation with the tools at hand. * Includes many examples* Focuses on real-world situations* Covers designer and developer workflowWhat you'll learn* Use the new workflow from design to implementation.* Learn best practices for Flex development.* Determine the right tools for the job.* Gain basic knowledge of Flash Catalyst.* Gain basic knowledge of Flash Builder 4.Who this book is for This book is intended for people that want to understand how design and development are brought closer together with Flash Catalyst and Flash Builder 4.Although it can be quite helpful to already have some basic knowledge of Flex, the book will provide you with an overview of the main features and lots of coding examples that are explained in detail.
44.99 USD


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Flash

Flash Flash
24.99 USD


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Flash

Flash Flash
44.99 USD


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Flash

Flash Flash
12.54 USD

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